When I started playing Wildermyth, one of the things that confused me was the use of the terms stunt and stunt chance. These aren’t explained by the game and I imagined my heroes swinging from chandeliers and doing double back flips! So what are stunts actually all about?
What Are Stunts In Wildermyth?
The term ‘stunt’ is really just another word for what in most RPG style games would be called a critical hit. So why change it? Well, Wildermyth is about storytelling and immersion, not about rules. I guess that the developers thought ‘critical hit’ broke the immersion and sounded to inappropriate for the game.
So how do stunts actually work? Well, whenever you hit an opponent there is a chance of a ‘stunt’ kicking in. You can see your chance during combat or, at other times, on the character screen. If you click on ‘Stats’ and look under ‘Offense’ you’ll see ‘Stunt Chance’. Clicking on this will tell you what is producing this value. ‘Bonus Stunt Chance’ usually refers to an item of magical gear, for example a Gloomglass Talisman or Strap of Illumination.
The actual effect of a successful stunt attack is extra damage and/or a special effect. You can find this by going to ‘Gear’ and clicking on the item your hero is wielding. Special effects are most commonly associated with unique artifact weapons or ordinary ones which have been transmuted into elemental weapons.
Of course, this being Wildermyth there also story and character based stunt modifiers. For example, if two characters are Rivals then when one performs a successful stunt the other gets a bonus stunt chance (Watch This).
So that’s how stunts work in Wildermyth on a technical level. Personally, I still prefer to think of the characters swinging from chandeliers and doing backflips!