When playing Wildermyth, your heroes can obtain Elemental Weapons. Whilst information on a particular weapon is available once you have it, the game doesn’t give a full list of various Elements and their effects. Nor does it explain how to get an elemental weapon. So that’s what this post is for.
How Do Wildermyth Elements Work?
Any weapon in Wildermyth can have an Elemental Enchantment added to it. Such an enchantment gives that weapon a specific bonus that triggers during a Stunt attack (which is effectively critical hit).
Each weapon can have only a single Elemental Enchantment attached, trying to add a second one will simply replace the first. Adding an Element will also remove Artifact status. That might be what you want to do, but probably isn’t.
Once you have enchanted a particular weapon type with an Element then it will show up in the Crafting screens where you can upgrade it. However the elemental bonus is fixed and can’t be levelled up in any way, nor can the Element be changed. Elemental unlocks carry over from one campaign to the next, you can see which ones you have avalable on the Legacy screen.
How To Get An Elemental Weapon
As always with Wildermyth, various story events might produce enchanted weapons. However the main way of enchanting weapons is to capture an Elemental Spirit during combat.
Sometimes when you start a battle, an Elemental Spirit will be spawned on the map. This creature will attempt to flee and you have only a few tuns to catch it. If you fail to do so, it simply disappears – nothing bad happens. But if you do catch it – by simply moving a character next to it – then that character can apply the relevant Element to either of their weapons (or turn down the opportunity and gain you 1 Legacy Point).
You can capture a spirit from any of the eight surrounding tiles, including diagonals. If you move next to the spirit, your action automatically ends and the ‘Capture Spirit’ event is triggered.
Note that the spirit can only be captured once per combat and that the Element can only be added to a weapon held by the capturing character. So choose carefully who goes after the Elemental Spirit.
There are four Elements in Wildermyth, each of which grants a specific bonus when the bearer successfully performs a stunt attack whilst wielding a weapon enchanted with it:
Sends out up to three fireballs at nearby enemies for 2 magic damage each.
Gives the hero back one Action Point, at most once per turn
Gives the hero 2 additional hit points for this battle only.
Shreds 1 armour from each enemy within a 2 tile radius
So Elemental Effects usually aren’t battle winners, but they can be very useful and make for more interesting fights.